QUINN J. HAWSE | SOUND DESIGNER
CORNELIUS
UNREAL ENGINE 5 | BLUEPRINTS

INTRODUCTION
Cornelius is a demo for an indie game idea I've had for many years. It was heavily inspired by older 3D Adventure games like The Legend of Zelda: Ocarina of Time and Banjo-Kazooie.

CRAFTING A WORLD
This was a bit of a passion project of mine as I did everything from animating the player character and building the level, to creating my own water shader and designing a custom UI. Ultimatly I wanted to create something start to finish that I could share with people.

A SONIC LANDSCAPE
Following the asthetic of those older adventure games mean't that I got to design sound effects with a much more cartoony feel.

DIGGING INTO AMBIENCES
One of the more technical aspects to the map I built was blending from the pleasant ambience outside to the darker more mysterious ambience when you swim into the cave. To accomplish this I created a system within Blueprints using a line trace and two trigger volumes that would attenuate track volumes based on the distance the player was from the cave.
